Displacement: Velocity, Acceleration & Time
Tap a variable to solve for it, then fill in the other three.
This is a worked example. Change the values, then press Calculate.
Tap a variable to solve for it, then fill in the other three.
This is a worked example. Change the values, then press Calculate.
When acceleration is involved, displacement depends on initial velocity, acceleration, and time together, this calculator solves the standard kinematics equation for any one of the four variables.
This equation, s = ut + ½at², calculates displacement from initial velocity, acceleration, and time, one of the standard kinematics (SUVAT) equations for motion under constant acceleration.
Because time appears squared in this equation, solving for time when displacement, initial velocity, and acceleration are known requires the quadratic formula, which can produce two mathematically valid solutions. In physical problems, typically only one solution makes physical sense (a positive time value), this calculator’s dual-note flags when this situation arises so you know to check which solution is physically meaningful for your scenario.
Because time appears squared in the equation s = ut + ½at², solving for it requires the quadratic formula, which can yield two mathematically valid roots, typically only the positive time value makes physical sense for a real-world scenario.
This equation uses acceleration directly (s = ut + ½at²) and doesn’t require knowing the final velocity, while s = ½(u+v)t uses the average of initial and final velocity instead of acceleration, they’re two equivalent ways to describe the same constant-acceleration motion.